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Tuesday
24Nov2009

Retribution Paladin Raider's Crib Sheet

Cross posted at Caer Morrighan on 24 November 2009

Ret paladin info doesn't have to be long and complex.  Welcome to the Crib Sheet.  Much shorter than my other guides, and the EJ guide.  But packed full of information.

Specs and Glyphs

  • Without DSac 5/9/57
  • With DSac 5/11/55
  • Use Major Glyph of Judgment and Major Glyph of Consecration.
  • Use Minor Glyph of Sense Undead, Minor Glyph of Lay on Hands, Minor Glyph of Blessing of Might.
  • For your last Major slot use Glyph of Seal of Vengeance if you are NOT expertise capped from gear.  If you ARE expertise capped from gear use Glyph of Exorcism.

Abilities: DPS

  • Your ‘rotation is FCFS or First Come First Served.  Hit the best of the abilities that is available to you at any given time.
  • Priority order without 2P t9 set bonus from best to worst: HoW, CS, Judgment, DS, Cons., Exorcism, Holy Wrath.
  • Priority order with 2P t9 set bonus from best to worst: Judgment, HoW, CS, DS, Cons., Exorcism, Holy Wrath.
  • Only use Exorcism with a 2 point Art of War proc.
  • Only use Holy Wrath on Undead only.
  • You can only use Hammer of Wrath after the mob is below 20%.
  • Always stand behind the mob if possible.  This means it cannot parry you.  But only if standing behind the mob won’t cause you or your tank to die horribly.

Abilities: Utility

  • You can dispel magic, disease and poison and you should.
  • Spare CDs and Art of War procs can be used for Flash Heal.  So can non-spare ones.  You can’t dps if you die.
  • Use your Sacred Shield to reduce the damage you take.
  • Lay on hands is good.  So are bubbles, Hand of Salvation, Hand of Sacrifice, Repentance, etc.  Learn how to use all your utility in a fight.

Gear

  • Your hit cap is 8% hit (263 or 230 for Drenai).  You should ensure you are always capped.
  • Your expertise cap is 26 or 214 rating (lower for Humans and Dwarves with certain weapons).  You should strive for this.
  • After those stack strength, followed by critHaste and  Armor Pen are meh - don't stack them but don't avoid them.  The same is true of Agility and Attack Power.  Spellpower and Intellect are bad.
  • To see how your item rates against possible drops check out the Retribution Paladin Gear List.

Gems and Enhancements

  • Use the Relentless Earthsiege Diamond meta gem.
  • Use one Nightmare Tear +10 stats gem to activate it (this gem is prismatic and so counts as 1 red, yellow and blue).
  • Use any hit/expertise gems to help you reach the cap.
  • Use Bold Cardinal Ruby +20 strength gems in all slots, unless you have a yellow gem slot that will give you a +6 strength socket bonus or more.  Then use an Inscribed Ametrine +10 strength/+10 crit.
  • Unless you have a profession that provides a better enchant, or are enchanting for caps, enchants and enhancements are:
    • Head: Arcanum of Torment (Knights of the Ebon Blade - Revered)
    • Shoulder: Greater Inscription of the Axe (Sons of Hodir - Exalted)
    • Chest: Enchant Chest - Powerful Stats (+10 stats)
    • Wrist: Enchant Bracer - Greater Assault (+50 AP)
    • Hands: Enchant Gloves - Crusher (+44 AP)
    • Waist: Eternal Belt Buckle (Made by BS, BoE)
    • Legs: Icescale Leg Armor (Made by LW, BoE)
    • Feet: Enchant Boots - Greater Assualt (+32 AP)
    • Weapon: Enchant Weapon - Beserking

 

Reader Comments (9)

Great guide, it hits all the major points without being long-winded.

however, there are just a couple of things you might want to look at.

1. 2nd major glyph should be Glyph of exorcism, not seal of exorcism.
2. Holy wrath affects demons as well as undead
3. SoV isn't optimal on targets that are going to die very quickly or fights with lots of target switching, you might want to consider a quick blurb on which Seal is best for what situation

November 25, 2009 | Unregistered Commentersubtotal

HoW? Might I ask what that shorthand is? Maybe I'm too tired to realize what it is but...

November 25, 2009 | Unregistered Commenterradiophonic

Hammer of Wrath

November 25, 2009 | Unregistered CommenterImpulse

Are you suggesting to gem and for expertise until hitting the 6.5% threshold needed to push dodge off the table? I was under the impression that, because expertise only impacts auto attacks, CS, and DS, it was worth less than strength on a point-per-point basis.

November 25, 2009 | Unregistered CommenterAnon

HoW = Holy Wrath. Hammer has no 'o' in it.

November 25, 2009 | Unregistered CommenterLighstagazi

HoW - Hammer of Wrath not Holy Wrath

November 25, 2009 | Registered CommenterImonaboat

expertise is a very important stat, at first glance it doesn't seem so good because (as you say) it only affects white swings, cs and ds.

On the other hand you are forgetting seal damage, if your attack is parried or dodged you lose seal damage, and that's something that adds up very quickly

November 25, 2009 | Unregistered Commentersubtotal

Sorry, misread the comment, thinking he was talking about Holy Wrath also effecting demons.

November 25, 2009 | Unregistered CommenterLighstagazi

Regarding the question of the relative value of expertise to strength, I am not implying that expertise is a "bad" stat. Rather, I am asking if I was reading you correctly in that it should be gemmed for in order to reach the 6.5% dodge/parry reduction threshold. This would contradict other reading that I have done which holds that under almost all circumstances a hit capped ret should gem for strength exclusively (the exception being an individual with the 2 piece T9 bonus who should socket str/crit gems in yellow slots that give a bonus of greater than 4-- or in some sources 6-- strength). As a reference I will cite the EJ ret thread. If you have theorycraft or empiric data favoring expertise gems, it would certainly make for very interesting food for thought.

November 27, 2009 | Unregistered CommenterAnon

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