Feral DPS Specs 
Now that the days of so-called “utility” classes are over and hybrids should be doing nearly as much (if not the same) amount of damage as pure DPS classes, it’s time to start thinking like a pure DPS class. Have you taken a talent that doesn’t amplify your damage? Does that talent greatly increase the damage of the raid group? No? Skip it. You want to start every rotation hearing that dude from Crysis saying “MAXIMUM STRENGTH” in your head.
The 0/55/16 build effectively gives you all of the high-damage tools you need to rock out and omits any sort of general survivability. You can arguably move a few points around to customize your build to do exactly what you want to (ex. drop Improved Leader of the Pack for Feral Instinct). If you’re exceptionally concerned about Swipe damage on trash, you can make a macro like the one below to give you a little more of an edge and bind it to your Swipe button:
/#showtooltip Swipe (Cat) /equipslot 18 Idol of Perspicacious Attacks /startattack /cast Swipe (Cat)
And then switch back by binding your other idol of choice to an ability you primarily associate with single target damage, such a Shred:
/#showtooltip Shred /equipslot 18 Idol of Massive Boners /startattack /cast Shred
Notable DPS talents that have changed substantially:
- Heart of the Wild. I know, not “technically” a DPS talent. 5/5 Heart of the Wild will only give you a 10% STA boost in Dire Bear form now, meaning that if you decide to be a total retard and pull aggro during a trash pack, going Bear and hoping for the best will make you a squishier target than you remember.
- Rend and Tear. The FB critical strike bonus has been reduced down to 25% from 50%. This may diminish the effectiveness of working FB into a regular rotation; however, using the Idol of the Ravenous Beast while stacking at least 200 Armor Penetration may prove to bump up the usefulness of FB beyond DPS simulations. To that end, this build also maxes out Feral Aggression.
- Primal Gore. Completely new. Although this talent now only boosts our Rip and Lacerate DoT damage (rather than Rake as well), it is a substantial damage multiplier. Have the Idol of Worship? You won’t be disappointed.
- Improved Mark of the Wild. If you didn’t already have this worked into your build, you should. 2/2 IMotW now acts like a baked-in Blessing of Kings and increases all of your total attributes by 2%.
Glyphs to have on hand (once they're available):
I never had the opportunity to test Glyph of Berserk, although I tend to think that you'd be better off with Glyph of Savage Roar (a veritable no-brainer), Glyph of Rip, and Glyph of Mangle. Obviously, if you have some other form of manglebot available (like a Bear tank or a Warrior with Trauma), you won't be using Mangle and can substitute that Glyph for something else.


